Game Development with Blender
Design High-Fidelity 3D Assets β Master Modeling, Sculpting, and Character Animation in Blender.
12 Weeks
4 Hours
Course Incharge
Muzammil Bilwani

π Prerequisites
β Basic computer literacy and an interest in 3D art or design; no prior 3D modeling experience is required.
π Course Description
Explore the complete 3D asset pipeline using Blender, the worldβs most versatile open-source 3D suite. You will learn the fundamentals of hard-surface modeling for environments and props, transition into organic digital sculpting for characters, and master the technicalities of UV mapping and PBR texturing. The course also covers advanced rigging and animation techniques, ensuring your creations are ready for games, cinema, or 3D printing.
What You Will Learn
Master Hard-Surface and Low-Poly modeling for game-ready assets.
Develop organic sculpting skills for character and creature design.
Create professional PBR materials and high-to-low poly texture baking.
Implement character rigs with Inverse Kinematics (IK) and weight painting.
Animate objects and characters using keyframes and the graph editor.
Export assets optimized for Unity, Unreal Engine, and 3D printing.
Course Outline
Course outline coming soon
π Grading Criteria
| Component | Percentage |
|---|---|
| Quizzes | 20% |
| Class Participation / Attendance | 15% |
| Projects | 25% |
| Final Projects | 40% |
| Total | 100% |
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